Publication: Habilidades potenciadas con e-Sport League Of Legends:
diseño de caso único
Authors
Rodríguez González, Christian ; Del Moral Pérez, María esther
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Publisher
Universidad de Murcia, Servicio de Publicaciones
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DOI
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info:eu-repo/semantics/article
Description
Abstract
Los e-Sports son videojuegos multijugador de gran éxito con un marcado carácter competitivo, que
priman estrategias cooperativas y tomas de decisiones consensuadas, exigiendo un papel activo a los
jugadores para ganar a sus rivales. La presente investigación analiza en qué medida el apoyo de un
entrenador experto permite a los jugadores (N=10) de un e-Sport -como el League of Legends-
,
desarrollar sus habilidades lógico-matemáticas y entrenarlos para la toma de decisiones adecuadas a
través del juego cooperativo. La metodología mixta adoptada permitió: a) contrastar el incremento de las
habilidades de los sujetos del grupo experimental (GE) que recibió entrenamiento sobre el videojuego
durante 8 sesiones y los del grupo de control (GC) que no, utilizando un test y postest; y, b) analizar las
interacciones y decisiones primadas en el juego cooperativo. Los resultados muestran la mejora en las
habilidades del GE frente al GC, subrayando el papel clave desempeñado por el entrenador.
The e-Sports are multiplayer games of great success with a marked competitive character, which prioritize co-operative strategies and consensus decision-making, demanding an active role for the players to win over their rivals. The present investigation analyzes to what extent the support of an expert technician enables the players (N=10) of an e-Sport -like League of Legends-, develops their logical and mathematical skills for decision making through cooperative play. The mixed methodology adopted allowed: a) contrast the increase of subject´s skills of the experimental group (EG) that received training about the videogame during 8 sessions and those of the control group (CG) that did not, using a test and posttest; and b) analyze the interactions and primary decisions in the cooperative game. The results show the improvement in the skills of the EG against the CG, underlining the key role played by the coach.
The e-Sports are multiplayer games of great success with a marked competitive character, which prioritize co-operative strategies and consensus decision-making, demanding an active role for the players to win over their rivals. The present investigation analyzes to what extent the support of an expert technician enables the players (N=10) of an e-Sport -like League of Legends-, develops their logical and mathematical skills for decision making through cooperative play. The mixed methodology adopted allowed: a) contrast the increase of subject´s skills of the experimental group (EG) that received training about the videogame during 8 sessions and those of the control group (CG) that did not, using a test and posttest; and b) analyze the interactions and primary decisions in the cooperative game. The results show the improvement in the skills of the EG against the CG, underlining the key role played by the coach.
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