Publication: Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario
Authors
Gómez-Galán, José ; Martínez-López, José Ángel ; Lázaro Pérez, Cristina
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Publisher
Universidad de Alicante
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DOI
https://doi.org/10.7821/naer.2021.7.750
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info:eu-repo/semantics/article
Description
Abstract
The use of video games has increased significantly in the last decade. The young
population has always been more inclined to use them. However, the risks of
addiction to them are growing with the access to the Internet and new digital
devices, the lower cost of them, and the lack of parental control. On the other hand,
a weird circumstance as the COVID-19 pandemic involves weeks-long
confinements, which may significantly influence increased consumption. This study
aims to know university students’ situation in Spain regarding the problem
described in this pandemic scenario. It analyzes the use of video games and whether
addiction risks appearance, examining which factors are determinants of this
behavior. The method is based on various statistical techniques: descriptive analysis,
the association between variables, and logistic regression to check the phenomenon
studied, which are predictive variables. As a result, high video game consumption
during confinement was got, finding addiction patterns in 16.6%. The excessive use
of social networks and being male show significant relevance. These results also
show the existence of comorbidity, meaning that university students may suffer from
psychological and psychiatric disorders linked to other consumptions. Health and
academic authorities should consider this individual, social, and health problem and
implement prevention, detection, and treatment programs.
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Citation
JOURNAL OF NEW APPROACHES IN EDUCATIONAL RESEARCH, 2021, VOL. 10, NO. 2, 330-346, e-ISSN: 2254-7339
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