Publication:
The Seneb's Enigma: Impact of a Hybrid Personal and Social Responsibility and Gamification Model-Based Practice on Motivation and Healthy Habits in Physical Education

dc.contributor.authorMelero, D.
dc.contributor.authorNavarro Ardoy, D.
dc.contributor.authorManzano Sánchez, David
dc.contributor.authorMorales Baños, Vicente
dc.contributor.authorValero Valenzuela, Alfonso
dc.contributor.departmentActividad Física y Deporte
dc.date.accessioned2021-07-15T22:17:33Z
dc.date.available2021-07-15T22:17:33Z
dc.description©<2021>. This manuscript version is made available under the CC-BY 4.0 license http://creativecommons.org/licenses/by /4.0/ This document is the Published Manuscript version of a Published Work that appeared in final form in [International Journal of Environmental Research and Public Health]. To access the final edited and published work see[https://doi.org/10.3390/ijerph18073476]
dc.description.abstractIncreasing physical activity (PA) and personal and social values are two of the greatest demands in the current educational system. This study examined the effects of a program based on the hybridization of the Personal and Social Responsibility Model and gamification. A total of 58 students (13.89 years old, SD = 1.14) in two groups (experimental and control) participated during a complete academic year. Motivation, physical activity and sedentary behavior were assessed through questionnaires. Physical fitness was evaluated using previously validated field tests. The results showed significant differences over time between the experimental group (EG) and control group (CG) in afterschool physical activity (APA) during the weekend (p = 0.003), sedentary time (p = 0.04) and speed–agility (p = 0.04). There were no significant differences in motivation. In reference to the intervention, the speed–agility (p = 0.000), strength (p = 0.000), agility (p = 0.000), cardiorespiratory fitness (p = 0.001), APA–weekend (p = 0.000), APA–week (p = 0.000) and sedentary time (p = 0.000) increased significantly in the EG. The speed–agility (p = 0.000), APA–weekend (p = 0.03) and sedentary time (p = 0.008) increased in the CG. The implementation of a program based on the hybridization of pedagogical models can be useful in producing improvements in physical fitness, physical activity and sedentary behaviors.
dc.formatapplication/pdfes
dc.format.extent14
dc.identifier.citation3476
dc.identifier.citation18
dc.identifier.citationInternational Journal of Environmental Research and Public Health
dc.identifier.citationhttps://www.mdpi.com/journal/ijerph
dc.identifier.doihttps://doi.org/10.3390/ijerph18073476
dc.identifier.issn1661-7827
dc.identifier.urihttp://hdl.handle.net/10201/110949
dc.languageenges
dc.relation.isreferencedbyED_IDENTRADA=951
dc.rightsinfo:eu-repo/semantics/openAccess*
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectself-determination theoryes
dc.subjectafter-school periodes
dc.subjectphysical fitnesses
dc.subjectphysical activityes
dc.subjectsedentary timees
dc.titleThe Seneb's Enigma: Impact of a Hybrid Personal and Social Responsibility and Gamification Model-Based Practice on Motivation and Healthy Habits in Physical Educationes
dc.typeinfo:eu-repo/semantics/articlees
dspace.entity.typePublicationes
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relation.isAuthorOfPublication66fa353c-85f6-440c-b670-12ca7ba2bfbe
relation.isAuthorOfPublicatione0fc7d02-327a-40e9-ac2a-42b1e0ca218b
relation.isAuthorOfPublication.latestForDiscovery5ad22ec6-9c74-4821-98c5-eb6ccc0f61d9
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