Publication: The hanged rhizome on the tree: arborescence and multiplicity in Disco Elysium
Authors
Juan Francisco, Belmonte Ávila
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Publisher
Sciendo
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DOI
https://doi.org/10.2478/bsmr-2021-0005
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info:eu-repo/semantics/article
Description
© 2021 Juan Francisco Belmonte. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/
This document is the Published version of a Published Work that appeared in final form in Baltic Screen Media Review. To access the final edited and published work see https://doi.org/10.2478/bsmr-2021-0005
Abstract
This paper looks at Disco Elysium as a model for a
better understanding of Gilles Deleuze and Felix Guattari’s
concept of the rhizome when applied to video games.
It analyses the use and implementation of the many forms
of expressing multiplicity that are present in Disco Elysium
and that are manifested through the configuration of the
avatar, the use of the player’s choice, and representations
of space and time in the game. Ultimately, this paper also
serves as a coalescence of existing Game Studies scholarship on rhizomic relations, multiplicities and affect to
create a common ground for future conversations on
these topics.
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Citation
Baltic Screen Media Review, Vol. 9, N. 1, 2021, pp. 44-54
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