Publication:
The hanged rhizome on the tree: arborescence and multiplicity in Disco Elysium

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Authors
Juan Francisco, Belmonte Ávila
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Publisher
Sciendo
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DOI
https://doi.org/10.2478/bsmr-2021-0005
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info:eu-repo/semantics/article
Description
© 2021 Juan Francisco Belmonte. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/ This document is the Published version of a Published Work that appeared in final form in Baltic Screen Media Review. To access the final edited and published work see https://doi.org/10.2478/bsmr-2021-0005
Abstract
This paper looks at Disco Elysium as a model for a better understanding of Gilles Deleuze and Felix Guattari’s concept of the rhizome when applied to video games. It analyses the use and implementation of the many forms of expressing multiplicity that are present in Disco Elysium and that are manifested through the configuration of the avatar, the use of the player’s choice, and representations of space and time in the game. Ultimately, this paper also serves as a coalescence of existing Game Studies scholarship on rhizomic relations, multiplicities and affect to create a common ground for future conversations on these topics.
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Citation
Baltic Screen Media Review, Vol. 9, N. 1, 2021, pp. 44-54
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