Publication:
Evaluation of a gamification and flipped-classroom program used in teacher training: perceptionof learningand outcome

dc.contributor.authorGómez Carrasco, Cosme Jesús
dc.contributor.authorMonteagudo Fernández, José
dc.contributor.authorMoreno Vera, Juan Ramón
dc.contributor.authorSainz Gómez, Marta
dc.contributor.departmentDidáctica de las Ciencias Matemáticas y Sociales
dc.date.accessioned2025-01-13T09:34:32Z
dc.date.available2025-01-13T09:34:32Z
dc.date.copyright© 2020 Gómez Carrasco et al.
dc.date.issued2020-07-16
dc.description.abstractRecent years have witnessed the arrival of new methodological horizons in teacher training. Technological resources and mobile connections play a major role in these studies. At the same time, there is a focus on play to increase commitment and motivation. It is in this context that gamification and flipped-classroom strategies have arisen. This paper presents the results of a training program with future Primary Education teachers using gamification and flipped-classroom strategies and techniques. The aim was that teachers in training acquire competences in proposing innovative teaching units. The learning achieved through the program was evaluated by collecting perceptions via a questionnaire and using an observation scale of the didactic units designed. The program was implemented in four classroom groups (N = 210) at the University of Murcia (Spain). Descriptive statistics are shown; mean tests (t of Student and ANOVA of one factor); non-parametric tests (U-Mann Whitney test); and Pearson correlations between subscales. The data show a very positive assessment of the learning achieved and the strategies applied in the training program. The learning outcomes were satisfactory, although lower than perceived. Some differences between class groups and gender are discussed, and some weaknesses of the program are pointed out.es
dc.formatapplication/pdfes
dc.format.extent19es
dc.identifier.citationPLoS ONE, 2020, Vol. 15, Issue 10 : e0241892
dc.identifier.doihttps://doi.org/10.1371/journal.pone.0241892
dc.identifier.eissn1932-6203
dc.identifier.urihttp://hdl.handle.net/10201/148284
dc.languageenges
dc.publisherPublic Library of Science
dc.relationEste trabajo es resultado del proyecto de investigación 20874/PI/18 “El pensamiento geográfico e histórico del alumnado de educación primaria en la Región de Murcia: propuesta metodológica innovadora para una educación de calidad” financiado por la Fundación Séneca-Agencia de investigación de la Región de Murcia en su programa: “Ayudas a la realización de proyectos para el desarrollo de investigación científica y técnica por grupos competitivos (plan de actuación 2019). Además, está financiado por el proyecto "Methodological concepts and active learning methods for the improvement of teachers’ teaching skills" [PGC2018-094491-B-C33], financiado por el Ministterio de Ciencia, Innovación y Universidades (http://www.ciencia.gob.es/portal/site/MICINN/); así como por el proyecto de innovación docente "Flipped-classroom methodology and gamification in the subject Didactic methodology for teaching the social sciences of the 3rd year of the Primary Education Degree", basado en la resolución de la Universidad de Murcia R-695/2018.es
dc.relation.publisherversionhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0236083
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectGamificationes
dc.subjectFlipped classroom
dc.subjectTeacher education
dc.subjectSocial sciences teaching
dc.subject.odsObjetivo 4: Educación
dc.subject.otherCDU::3 - Ciencias sociales::37 - Educación. Enseñanza. Formación. Tiempo librees
dc.titleEvaluation of a gamification and flipped-classroom program used in teacher training: perceptionof learningand outcomees
dc.typeinfo:eu-repo/semantics/articlees
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublicationes
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