Publication:
In the Warcraft universe we trust: an analysis of transmedia advertising strategies in the World of Warcraft video game series (“Battle Chest 3.0,”“Cataclysm,”and “Mists of Pandaria”)

dc.contributor.authorNicolás Ojeda, Miguel Ángel
dc.contributor.authorSan Nicolás Romera, César
dc.contributor.authorRos Velasco, Josefa
dc.contributor.departmentComunicación
dc.date.accessioned2025-01-08T06:55:48Z
dc.date.available2025-01-08T06:55:48Z
dc.date.issued2019
dc.description© 2019 Los autores. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/ This document is the Published version of a Published Work that appeared in final form in International Journal of Communication.es
dc.description.abstractThis study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built around historical and/or fictional—inspired by historical past—storylines. The outcomes and conclusions of this contribution describe a truly complex transmedia paradigm. Concepts such as transmedia storytelling, transmedia marketing, transmedia advertising, and transmedia branding or brand story, to name a few, help us to better understand a commercial, communicative, and experiential phenomenon whose success is based on the strategic management of the stories built around the brand WoW.es
dc.formatapplication/pdfes
dc.format.extent19es
dc.identifier.citationInternational Journal of Communication , 2019, Vol. 13, pp. 1507-1525
dc.identifier.issnElectronic: 1932-8036
dc.identifier.urihttp://hdl.handle.net/10201/147939
dc.languageenges
dc.publisherUniversity of Southern Californiaes
dc.relationThis article is part of a larger research project entitled “Historia y Videojuegos (II): conocimiento, aprendizaje y proyección del pasado en la sociedad digital” (HAR2016-78147-P), funded by the Spanish Ministry of Economy and Competitiveness (MINECO).es
dc.relation.publisherversionhttps://ijoc.org/index.php/ijoc/article/view/9179es
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectTransmediaes
dc.subjectVideo gameses
dc.subjectStrategyes
dc.subjectAdvertisinges
dc.subjectHistoryes
dc.titleIn the Warcraft universe we trust: an analysis of transmedia advertising strategies in the World of Warcraft video game series (“Battle Chest 3.0,”“Cataclysm,”and “Mists of Pandaria”)es
dc.typeinfo:eu-repo/semantics/articlees
dspace.entity.typePublicationes
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