Publication:
Teenage heroes and evil deviants: sexuality and history in JRPGs

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Date
2017-09-07
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Authors
Belmonte Ávila, Juan Francisco
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Publisher
Taylor and Francis Group
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DOI
https://doi.org/10.1080/10304312.2017.1374351
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info:eu-repo/semantics/article
Description
© 2017 Informa UK Limited, trading as Taylor & Francis Group. This document is the Published version of a Published Work that appeared in final form in Continuum: Journal of Media & Cultural Studies. To access the final edited and published work see https://doi.org/10.1080/10304312.2017.1374351
Abstract
Video games often incorporate discourses, ideologies, and social relationships found in the social contexts in which these media forms are produced. This article explores the specific connections between the historical forms of understanding masculinity and male sexuality in Japan and the representation of male same-sex desire and homosocial relations in Japanese Role Playing Games (JRPGs). In doing so, this paper offers an analysis of Japanese male gender and sexual norms to then show how JRPGs tend to construct their narratives and characters, both heroes and villains, around these norms.
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Citation
Continuum: Journal of Media & Cultural Studies, Vol. 1, N. 6, 2017, pp. 903-911
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