Publication:
Use of Virtual Reality and Videogames in the Physiotherapy Treatment of Stroke Patients: A Pilot Randomized Controlled Trial

dc.contributor.authorPeláez-Vélez, F.-J.
dc.contributor.authorEckert, M.
dc.contributor.authorGacto-Sánchez, M.
dc.contributor.authorMartínez-Carrasco, Á.
dc.contributor.departmentFisioterapia
dc.date.accessioned2023-11-06T09:58:03Z
dc.date.available2023-11-06T09:58:03Z
dc.date.issued2023-03-08
dc.description© 2023 by the authors. This document is made available under the CC-BY 4.0 license http://creativecommons.org/licenses/by /4.0/ This document is the Accepted version of a Published Work that appeared in final form in International Journal of Environmental Research and Public Health. To access the final edited and published work see https:// doi.org/10.3390/ijerph20064747 Aes
dc.description.abstractA stroke is a neurological condition with a high impact in terms of physical disability in the adult population, requiring specific and effective rehabilitative approaches. Virtual reality (VR), a technological approach in constant evolution, has great applicability in many fields of rehabilitation, including strokes. The aim of this study was to analyze the effects of a traditional neurological physiotherapy-based approach combined with the implementation of a specific VR-based program in the treatment of patients following rehabilitation after a stroke. Participants (n = 24) diagnosed with a stroke in the last six months were randomly allocated into a control group (n = 12) and an experimental group (n = 12). Both groups received one-hour sessions of neurological physiotherapy over 6 weeks, whilst the experimental group was, in addition, supplemented with VR. Patients were assessed through the Daniels and Worthingham Scale, Modified Ashworth Scale, Motor Index, Trunk Control Test, Tinetti Balance Scale, Berg Balance Scale and the Functional Ambulation Classification of the Hospital of Sagunto. Statistically significant improvements were obtained in the experimental group with respect to the control group on the Motricity Index (p = 0.005), Trunk Control Test (p = 0.008), Tinetti Balance Scale (p = 0.004), Berg Balance Scale (p = 0.007) and the Functional Ambulation Classification of the Hospital of Sagunto (p = 0.038). The use of VR in addition to the traditional physiotherapy approach is a useful strategy in the treatment of strokes.es
dc.formatapplication/pdfes
dc.format.extent12es
dc.identifier.citationInternational Journal of Environ Research and Public Health 2023, 20, 4747
dc.identifier.doihttps:// doi.org/10.3390/ijerph20064747 A
dc.identifier.issn1660-4601
dc.identifier.issn1661-7827
dc.identifier.urihttp://hdl.handle.net/10201/135365
dc.languageenges
dc.relationSin financiación externa a la Universidades
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectPhysiotherapy techniqueses
dc.subjectCerebrovascular strokees
dc.subjectVirtual realityes
dc.subjectRehabilitationes
dc.subjectExergaminges
dc.titleUse of Virtual Reality and Videogames in the Physiotherapy Treatment of Stroke Patients: A Pilot Randomized Controlled Triales
dc.typeinfo:eu-repo/semantics/articlees
dspace.entity.typePublicationes
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