Publication: Using an Augmented Reality Enhanced Tabletop System to Promote Learning of Mathematics: A Case Study with Students with Special Educational Needs
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Date
2016-12-01
Authors
Cascales Martínez, Antonia ; Martínez Segura, María José ; Pérez López, David ; Contero, Manuel
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Publisher
Mondestum
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DOI
https://doi.org/10.12973/eurasia.2017.00621a
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info:eu-repo/semantics/article
Description
©2016. This manuscript version is made available under the CC-BY 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/
This document is the Published, version of a Published Work that appeared in final form in EURASIA Journal of Mathematics Science and Technology Education. To access the final edited and published work see https://doi.org/10.12973/eurasia.2017.00621a
Abstract
The main objective of this research is to determine the feasibility of using a multi touch tabletop system for applied mathematics learning in primary education with students with special needs (SEN). The instructional content designed on the tabletop focuses on understanding and managing money, coins, and banknotes. The study also analyzes the impact of this technology on students’ motivation. The tabletop system was used in a real
educational setting, where we compared the learning experience of the students before and after using the tabletop. The evaluation method focused on three elements: the increase of knowledge, the relationship between the acquired learning depending on the educational level and the type of educational needs, and the student’s satisfaction and motivation after using the tabletop. Our results reveal that the tabletop is a feasible technology that can be successfully applied in special educational needs contexts.
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Citation
EURASIA Journal of Mathematics Science and Technology Education 13(2) 2017: 355-380
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Este ítem está sujeto a una licencia Creative Commons. http://creativecommons.org/licenses/by-nc-nd/4.0/