Publication: Patrones de Diseño aplicados a la organización de repositorios de objetos de aprendizaje
Authors
Martínez García, Agustina
item.page.secondaryauthor
item.page.director
Publisher
Universidad de Murcia, Servicio de Publicaciones
publication.page.editor
publication.page.department
DOI
item.page.type
info:eu-repo/semantics/article
Description
Abstract
La puesta en marcha de iniciativas de enseñanza y aprendizaje online requiere
una combinación de habilidades y experiencia en áreas profesionales multidisciplinares. A
la hora de abordar iniciativas de e-learning hay que tener en cuenta numerosas cuestiones,
tanto a nivel organizacional como docente. Estas cuestiones son factores determinantes
para el éxito o fracaso de los proyectos de innovación en la enseñanza. Por otro lado, un
patrón de diseño puede verse como “una alternativa genérica para resolver problemas
particulares en determinados contextos”. Si se utilizan de forma apropiada pueden reducir
los costes temporales y mejorar notablemente la calidad de las iniciativas de innovación en
materia de e-learning. En el presente trabajo se describen las líneas de trabajo del Centro
de Excelencia para el diseño, desarrollo y uso de objetos de aprendizaje (CETL)
relacionado con las iniciativas e-learning que se llevan a cabo, para finalmente proponer un
ejemplo de patrón de diseño que recopile su experiencia y facilite la implantación de este
tipo de proyectos en otras situaciones o contextos educativos
The development of online teaching and learning initiatives requires a complex combination of skills and experience from a variety of professional fields. There are a number of issues, at both an individual and organizational level, associated with the existing development of online teaching and learning materials. These issues are contributing factors to why many current examples of online teaching and learning fail to meet the early expectations of the initiative. A pattern is “a generic approach to solve a particular problem that can be tailored to specific cases”. Properly used, they can save time and improve quality. The present work focuses on describing e-learning initiatives developed by the Centre for Excellence in design, development and use of learning objects (CETL) based in the University of Cambridge, in order to propose an approach of design pattern gathering together experiences and facilitating the implantation of this kind of projects in other situations or contexts
The development of online teaching and learning initiatives requires a complex combination of skills and experience from a variety of professional fields. There are a number of issues, at both an individual and organizational level, associated with the existing development of online teaching and learning materials. These issues are contributing factors to why many current examples of online teaching and learning fail to meet the early expectations of the initiative. A pattern is “a generic approach to solve a particular problem that can be tailored to specific cases”. Properly used, they can save time and improve quality. The present work focuses on describing e-learning initiatives developed by the Centre for Excellence in design, development and use of learning objects (CETL) based in the University of Cambridge, in order to propose an approach of design pattern gathering together experiences and facilitating the implantation of this kind of projects in other situations or contexts
Citation
RED: revista de educación a distancia, Monográfico X, 2009
item.page.embargo
Ir a Estadísticas
Este ítem está sujeto a una licencia Creative Commons. http://creativecommons.org/licenses/by-nc-nd/4.0/