Browsing by Subject "Assemblage"
Now showing 1 - 3 of 3
Results Per Page
Sort Options
- PublicationOpen AccessLos lenguajes visuales de la modernidad: collage, assemblage y montaje(Universidad Politécnica de Valencia, 2004) Simó Mulet, Antoni; Bellas ArtesIntroducción a las tres vertientes terminológicas del recurso del montaje artístico más difundidas en el arte de vanguardia: el collage, el assemblage y el montaje literario. En el contexto del concepto del montaje, se hace referencia a las innovaciones ya bien conocidas del collage cubista. Así, se recurre a los motivos por los que se pudo formular una nueva visión representativa, que rompiese con el viejo esquema del cuadro-ventana clásico, y las repercusiones que tendría para el arte de vanguardia posterior. Por lo que respecta al assemblage, se parte de la exposición organizada por William Seitz, que permitió la fijación del término a comienzos de los años sesenta. Este fue un intento de recuperar el espíritu collagista del arte y su actualización en el nuevo contexto de la sociedad de consumo. En último término, se introduce también la idea del montaje literario expresada por Walter Benjamin en la década de los veinte y treinta.
- PublicationRestrictedMeaningful grunts and radical “Blehs”: polysemic identities through nonhuman noise in video games(University of California Press, 2024-04-01) Belmonte Ávila, Juan Francisco; Filología InglesaThis article studies the radical identity-making potential of noise and nonhuman sound in video ames. To do so, this article focuses on the oral production of the rabbid protagonists—mischievous humanoid rabbits easily identifiable by their constant and cacophonic sound making—in the Mario þ Rabbids series. The rabbids’ constant shouts, grunts, and cries serve as great examples of the potential of nonhuman noise and sound to not only reproduce identities that escape from human-centric conceptions of being, but, more importantly, to invite players to see all identities—including their own—as polysemic and sometimes contradictory assemblages. This article converses with existing research on the ability of human voice and silence to manage identities in video games, with studies on nonhuman material excess in video games where players control nonhuman characters, and with work on how the way animal main characters sound in video games. This dialogue brings forth reflections on what being and becoming mean. The cacophonic nature of noise does not necessarily invoke the absence of all meaning, but an opportunity to embrace its many potential meanings and reflect on an equally polysemic world.
- PublicationOpen AccessMicroscopy detection and molecular characterisation of Giardia duodenalis infection in outpatients seeking medical care in Egypt(Frontiers Media, 2024-04-05) Elmahallawy, Ehab Kotb; Gareh, Ahmed; Ghallab, Marwa M. I.; Köster, Pamela C.; Dashti, Alejandro; Toaleb, Nagwa Ibrahim; Aboelsoued, Dina; Alzaylaee, Hind; Gonzálvez Juan, Moisés; Saleh, Amira A.; Alhegaili, Alaa S.; Eldehn, Ahmed Fathy; Hernández Castro, Carolina; Bailo, Begoña; GonzálezBarrio, David; Carmena, David; Sanidad Animal; Facultades de la UMU::Facultad de VeterinariaIntroduction: Giardiosis remains one of the most prevalent enteric parasitic infections globally. Earlier molecular-based studies conducted in Egypt have primarily focused on paediatric clinical populations and most were based on single genotyping markers. As a result, there is limited information on the frequency and genetic diversity of G. duodenalis infections in individuals of all age groups. Methods: Individual stool samples (n = 460) from outpatients seeking medical care were collected during January–December 2021 in Kafr El-Sheikh governorate, northern Egypt. Initial screening for the presence of G. duodenalis was conducted by coprological examination. Microscopy-positive samples were further confirmed by real-time PCR. A multilocus sequence typing approach targeted amplification of the glutamate dehydrogenase (gdh), beta-giardin (bg), and triose phosphate isomerase (tpi) genes was used for genotyping purposes. A standardised epidemiological questionnaire was used to gather basic sociodemographic and clinical features of the recruited patients. Results: Giardia duodenalis cysts were observed in 5.4% (25/460, 95% CI: 3.6–7.9) of the stool samples examined by conventional microscopy. The infection was more frequent in children under the age of 10 years and in individuals presenting with diarrhoea but without reaching statistical significance. Stool samples collected during the winter period were more likely to harbour G. duodenalis. All 25 microscopy-positive samples were confirmed by real-time PCR, but genotyping data was only available for 56.0% (14/25) of the isolates. Sequence analyses revealed the presence of assemblages A (78.6%, 11/14) and B (21.4%, 3/14). All assemblage A isolates were identified as sub-assemblage AII, whereas the three assemblage B sequences belonged to the sub-assemblage BIII. Patients with giardiosis presenting with diarrhoea were more frequently infected by the assemblage A of the parasite. Conclusion: This is one of the largest epidemiological studies evaluating G. duodenalis infection in individuals of all age groups in Egypt. Our molecular data suggest that G. duodenalis infections in the surveyed population are primarily of anthropic origin. However, because assemblages A and B are zoonotic, some of the infections identified can have an animal origin. Additional investigations targeting animal (domestic and free-living) and environmental (water) samples are warranted to better understand the epidemiology of giardiosis in Egypt.